Name: Zatanna Zatara
Gender: Female
Affiliation: Good most of the time
Age: 20
Height: 5'5"
Weight: 120 lbs
Bio: Zatanna is the daughter of adventurer John Zatara and his wife Sindella, a member of the mystic tribe of sorcerers called the Hidden Ones, or Homo Magi. Zatanna inherited her mother's ability to manipulate magic and her father's penchant for heroism. Sindella later faked her own death to return the Hidden One's sanctum in Turkey, leaving her daughter in John Zatara's care.
Zatara travelled the world with his daughter and taught her to harness her magical abilities. Zatanna was later raised by strangers, however, when the evil witch Allura cursed Zatanna and prevented her from seeing her father. Zatanna was left to search fruitlessly for her natural parents.
Zatanna discovered her father's diary and created a stage persona for herself. Her quest to find her father led her into a brief affair with John Constantine. Later, with the help of the Justice League Of America, Zatanna was able to lift Allura's curse and reunite with her father and later her mother. Tragically, Sindella died rescuing her daughter from the city of the Hidden Ones, while her father died saving her and the spiritual dimensions from the Great Evil Beast.
As a long standing member of the Justice League of America, Zatanna fought countless super-villains and mystic threats. After the death of her father, however, she retired from active adventuring. She now lives in San Francisco, seeking a normal life while trying to preserve the balance of Earth's light and dark mystical community. In this role she serves as one of the Sentinels of Magic.
Occupation: Magician
Allies: Justice League
Powers : Zatanna is genetically talented with her magic abilities, being part of the Homo Magi race. As such, she can cast an incredible number of spells, which she usually does by speaking backwards as a tribute to her father. This, however, is not necessary for her to cast spells. Zatanna has shown great control of her magic ability, and has even beeen shown to contol the elements. These elements include fire generation, air control, earth control, liquid control, ice control, fire control, and weather control. Zatanna also is able to use her magic for telepathic purposes such as reading minds, remove specific memories, or wipe minds completely, which was shown when she erased Dr.Light's memory. She also has a tremendous amount more of abilities such as plant control, sense magic, telekinesis, probably manipulation, and so much more. The upper limit of her spellcasting ability is unknown, but she is amongst the most powerful magic users of her universe.
Dimensional Manipulation
Earth Manipulation
Escape Artist
Fire Control
Force Field
Healing
Holographic Projection
Ice Control
Illusion Casting
Intellect
Magic
Mesmerize
Omni-lingual
Reality Manpulation
Teleport
Paraphernalia: Teleports
Home World : Earth
Distinguishing Features: None
Physical Description:
~Brown Eyes
~Jet black hair
Base of Operations : ---- I'll find that
Weapons: None
Outfit:
Strengths:
Weaknesses: Close combat, losing a friend, letting a friend get hurt, seeing someone die
Gender: Female
Affiliation: Good most of the time
Age: 20
Height: 5'5"
Weight: 120 lbs
Bio: Zatanna is the daughter of adventurer John Zatara and his wife Sindella, a member of the mystic tribe of sorcerers called the Hidden Ones, or Homo Magi. Zatanna inherited her mother's ability to manipulate magic and her father's penchant for heroism. Sindella later faked her own death to return the Hidden One's sanctum in Turkey, leaving her daughter in John Zatara's care.
Zatara travelled the world with his daughter and taught her to harness her magical abilities. Zatanna was later raised by strangers, however, when the evil witch Allura cursed Zatanna and prevented her from seeing her father. Zatanna was left to search fruitlessly for her natural parents.
Zatanna discovered her father's diary and created a stage persona for herself. Her quest to find her father led her into a brief affair with John Constantine. Later, with the help of the Justice League Of America, Zatanna was able to lift Allura's curse and reunite with her father and later her mother. Tragically, Sindella died rescuing her daughter from the city of the Hidden Ones, while her father died saving her and the spiritual dimensions from the Great Evil Beast.
As a long standing member of the Justice League of America, Zatanna fought countless super-villains and mystic threats. After the death of her father, however, she retired from active adventuring. She now lives in San Francisco, seeking a normal life while trying to preserve the balance of Earth's light and dark mystical community. In this role she serves as one of the Sentinels of Magic.
Occupation: Magician
Allies: Justice League
Powers : Zatanna is genetically talented with her magic abilities, being part of the Homo Magi race. As such, she can cast an incredible number of spells, which she usually does by speaking backwards as a tribute to her father. This, however, is not necessary for her to cast spells. Zatanna has shown great control of her magic ability, and has even beeen shown to contol the elements. These elements include fire generation, air control, earth control, liquid control, ice control, fire control, and weather control. Zatanna also is able to use her magic for telepathic purposes such as reading minds, remove specific memories, or wipe minds completely, which was shown when she erased Dr.Light's memory. She also has a tremendous amount more of abilities such as plant control, sense magic, telekinesis, probably manipulation, and so much more. The upper limit of her spellcasting ability is unknown, but she is amongst the most powerful magic users of her universe.
Dimensional Manipulation
Earth Manipulation
Escape Artist
Fire Control
Force Field
Healing
Holographic Projection
Ice Control
Illusion Casting
Intellect
Magic
Mesmerize
Omni-lingual
Reality Manpulation
Teleport
Paraphernalia: Teleports
Home World : Earth
Distinguishing Features: None
Physical Description:
~Brown Eyes
~Jet black hair
Base of Operations : ---- I'll find that
Weapons: None
Outfit:
Strengths:
Weaknesses: Close combat, losing a friend, letting a friend get hurt, seeing someone die